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MyCode/Gui/DeviceDymPrm.h Normal file
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#ifndef DEVICE_DYM_PRM_H_
#define DEVICE_DYM_PRM_H_
#include "gType.h"
#include "GraphLow.h"
#include "GraphBase.h"
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
#include "my_string.h"
#include "MainCtl.h"
#include "Device.h"
#include "EpDevice.h"
#include "StaticText.h"
//have two list to View Root device and Endpoing device's Dynamics Analog Value Parameter
class TBasePercentBar{
public:
int x0,y0,x1,y1;
int Len, Width,Height;
unsigned int BgColor;
unsigned int Color;
public:
void SetSize(short aX0, short aY0, short aX1, short aY1){
x0 = aX0; y0 = aY0; x1 = aX1; y1 = aY1;
Width = x1 - x0;
Height = y1 - y0;
}
void SetColor(u32 aColor, u32 aBgColor){
Color = aColor;
BgColor = aBgColor;
}
void PercentRender(float da, float tt, unsigned char aGotUpdata){
int i, ax;
float f1 = da / tt * static_cast<float>(Width);
Len = static_cast<short>(f1);
if(Len < 1)Len = 1;
if(aGotUpdata == 0) Len = 0;
ax = x0;
for(i=0; i<Len; i++){
VertLineRender(ax, y0, Height, Color);
ax++;
}
for(i=Len; i<Width; i++){
VertLineRender(ax, y0, Height, BgColor);
}
}
};
class TDevDymPrm{
private:
int Active;
int FontSize;
int FontHeight;
struct{
u32 Color;
u32 RibbonColor;
}VScrollBar;
struct{
unsigned char UpdataSecond[256];
unsigned char GotUpdata[256];
unsigned short Value[256][8];
}DymPrm;
unsigned char CmdBuf[24];
TBasePercentBar PercentBar;
public:
float ScrollVertical;
TStaticText Caption;
TMyString Str[12];
u32 FixColColor;
u32 FixColTextColor;
u32 Color;
u32 TextColor;
u32 SelectedColor;
u32 SelectedTextColor;
unsigned int PathX;
int TabOrder;
TPoint OwnerLeftTop; //ParrentLeftTop;
TRect Bound;
TRect VScrollBarBox;
TRect Content;
struct{
struct{
int SelectedIndex;
int TopIndex;
}Path0;
struct{
int SelectedIndex;
int TopIndex;
}Path1;
}Bk;
struct{
int TopIndex;
unsigned short ColTop[16];
unsigned short ColBottom[16];
unsigned short ColWidth[16];
unsigned short ColLeft[16];
unsigned short ColRight[16];
unsigned short FixColTop;
unsigned short FixColBottom;
unsigned short RowCount;
unsigned short ColHeight;
unsigned int TransparrentColor;
int SelectedCol;
}Lv;
struct{
unsigned int Selected_dType;
int Count;
int SelectedIndex;
TRootDevice *Dev[256];
TRootDevice *SelectedDev;
int TopIndex;
int ActiveLineNum;
}RootItems;
struct{
unsigned int Selected_dType;
int Count;
int SelectedIndex;
TEpDevice *Dev[256];
TEpDevice *SelectedDev;
int TopIndex;
int ActiveLineNum;
}EpItems;
private:
void SetListColWidth(int w0, int w1, int w2, int w3, int w4,int w5, int w6, int w7, int w8, int w9, int w10, int w11, int w12, int w13);
void LoadPath0Item(TRootDevice *pItem);
void LoadPath1Item(TEpDevice *pItem);
public:
TDevDymPrm(){};
TDevDymPrm(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor){
Init(x1, y1, aW, aH, OwnerX, OwnerY, aColor);
}
void Init(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor);
void SetFontSize(int size);
unsigned int ItemGetIcon(unsigned int aIndex);
void RenderBackGround(void);
void RenderBackGround(unsigned int aClr);
void RenderContent(void);
void DrawSelf(void);
void DrawVertScrollBar(void);
void DrawShortList(void);
void DrawList(void);
void Show(void);
void ClearPath(void);
void ClearPath1(void);
void LoadPath0(void);
void LoadPath1(void);
void SetEditMode(unsigned int aMode);
void DrawPowerSpply(void);
void DrawBattery(void);
void DrawGraphCtl(void);
void DrawCommCan(void);
void DrawCommMulti(void);
void DrawLcdBoard(void);
void DrawKeyBoard(void);
void DrawMotherBoard(void);
void DrawHandPad(void);
void DrawDirectCtl(void);
void DrawPort(void);
void DrawSmokeDet(void); //Req 1, IR Raw Data; 2, Blue Raw Data;
void DrawTempeDet(void); //Req 1, Tempe in Celsius degree; 2, Raw Data;
void DrawSmokeTempeDet(void); //Req 1, IR Raw Data; 2, Blue Raw Data; 3, Tempe in Celsius degree; 4, Raw Data;
void DrawCaption(void);
void DrawRootDevList(void);
void DrawEpDevList(void);
void FullRePaint(void);
void RePaint(void);
void UpChange_dType(void);
void DownChange_dType(void);
void SendReqCmd(void);
void SetActive(void);
void SetDeActive(void);
void TimeTickTask(void);
TGuiMsgReturn KeyIn(unsigned char aKey);
};
#endif