213 lines
4.5 KiB
C++
213 lines
4.5 KiB
C++
#ifndef DEVICE_DYM_PRM_H_
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#define DEVICE_DYM_PRM_H_
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#include "gType.h"
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#include "GraphLow.h"
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#include "GraphBase.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "string.h"
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#include "my_string.h"
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#include "MainCtl.h"
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#include "Device.h"
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#include "EpDevice.h"
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#include "StaticText.h"
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//have two list to View Root device and Endpoing device's Dynamics Analog Value Parameter
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class TBasePercentBar{
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public:
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int x0,y0,x1,y1;
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int Len, Width,Height;
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unsigned int BgColor;
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unsigned int Color;
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public:
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void SetSize(short aX0, short aY0, short aX1, short aY1){
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x0 = aX0; y0 = aY0; x1 = aX1; y1 = aY1;
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Width = x1 - x0;
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Height = y1 - y0;
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}
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void SetColor(u32 aColor, u32 aBgColor){
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Color = aColor;
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BgColor = aBgColor;
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}
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void PercentRender(float da, float tt, unsigned char aGotUpdata){
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int i, ax;
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float f1 = da / tt * static_cast<float>(Width);
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Len = static_cast<short>(f1);
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if(Len < 1)Len = 1;
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if(aGotUpdata == 0) Len = 0;
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ax = x0;
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for(i=0; i<Len; i++){
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VertLineRender(ax, y0, Height, Color);
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ax++;
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}
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for(i=Len; i<Width; i++){
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VertLineRender(ax, y0, Height, BgColor);
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}
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}
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};
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class TDevDymPrm{
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private:
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int Active;
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int FontSize;
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int FontHeight;
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struct{
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u32 Color;
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u32 RibbonColor;
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}VScrollBar;
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struct{
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unsigned char UpdataSecond[256];
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unsigned char GotUpdata[256];
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unsigned short Value[256][8];
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}DymPrm;
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unsigned char CmdBuf[24];
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TBasePercentBar PercentBar;
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public:
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float ScrollVertical;
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TStaticText Caption;
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TMyString Str[12];
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u32 FixColColor;
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u32 FixColTextColor;
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u32 Color;
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u32 TextColor;
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u32 SelectedColor;
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u32 SelectedTextColor;
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unsigned int PathX;
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int TabOrder;
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TPoint OwnerLeftTop; //ParrentLeftTop;
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TRect Bound;
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TRect VScrollBarBox;
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TRect Content;
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struct{
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struct{
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int SelectedIndex;
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int TopIndex;
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}Path0;
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struct{
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int SelectedIndex;
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int TopIndex;
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}Path1;
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}Bk;
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struct{
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int TopIndex;
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unsigned short ColTop[16];
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unsigned short ColBottom[16];
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unsigned short ColWidth[16];
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unsigned short ColLeft[16];
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unsigned short ColRight[16];
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unsigned short FixColTop;
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unsigned short FixColBottom;
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unsigned short RowCount;
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unsigned short ColHeight;
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unsigned int TransparrentColor;
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int SelectedCol;
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}Lv;
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struct{
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unsigned int Selected_dType;
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int Count;
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int SelectedIndex;
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TRootDevice *Dev[256];
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TRootDevice *SelectedDev;
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int TopIndex;
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int ActiveLineNum;
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}RootItems;
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struct{
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unsigned int Selected_dType;
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int Count;
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int SelectedIndex;
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TEpDevice *Dev[256];
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TEpDevice *SelectedDev;
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int TopIndex;
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int ActiveLineNum;
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}EpItems;
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private:
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void SetListColWidth(int w0, int w1, int w2, int w3, int w4,int w5, int w6, int w7, int w8, int w9, int w10, int w11, int w12, int w13);
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void LoadPath0Item(TRootDevice *pItem);
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void LoadPath1Item(TEpDevice *pItem);
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public:
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TDevDymPrm(){};
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TDevDymPrm(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor){
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Init(x1, y1, aW, aH, OwnerX, OwnerY, aColor);
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}
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void Init(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor);
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void SetFontSize(int size);
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unsigned int ItemGetIcon(unsigned int aIndex);
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void RenderBackGround(void);
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void RenderBackGround(unsigned int aClr);
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void RenderContent(void);
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void DrawSelf(void);
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void DrawVertScrollBar(void);
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void DrawShortList(void);
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void DrawList(void);
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void Show(void);
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void ClearPath(void);
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void ClearPath1(void);
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void LoadPath0(void);
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void LoadPath1(void);
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void SetEditMode(unsigned int aMode);
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void DrawPowerSpply(void);
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void DrawBattery(void);
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void DrawGraphCtl(void);
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void DrawCommCan(void);
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void DrawCommMulti(void);
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void DrawLcdBoard(void);
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void DrawKeyBoard(void);
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void DrawMotherBoard(void);
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void DrawHandPad(void);
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void DrawDirectCtl(void);
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void DrawPort(void);
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void DrawSmokeDet(void); //Req 1, IR Raw Data; 2, Blue Raw Data;
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void DrawTempeDet(void); //Req 1, Tempe in Celsius degree; 2, Raw Data;
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void DrawSmokeTempeDet(void); //Req 1, IR Raw Data; 2, Blue Raw Data; 3, Tempe in Celsius degree; 4, Raw Data;
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void DrawCaption(void);
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void DrawRootDevList(void);
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void DrawEpDevList(void);
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void FullRePaint(void);
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void RePaint(void);
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void UpChange_dType(void);
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void DownChange_dType(void);
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void SendReqCmd(void);
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void SetActive(void);
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void SetDeActive(void);
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void TimeTickTask(void);
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TGuiMsgReturn KeyIn(unsigned char aKey);
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};
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#endif
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