190 lines
4.3 KiB
C++
190 lines
4.3 KiB
C++
#ifndef IOPADDEFINE_H_
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#define IOPADDEFINE_H_
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#include "gType.h"
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#include "GraphBase.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "string.h"
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#include "my_string.h"
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#include "Device.h"
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#include "EpDevice.h"
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#include "StaticText.h"
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#include "MainCtl.h"
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#include "Runtime.h"
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class TIoPadDefine{
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public:
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struct{
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u32 Color;
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u32 RibbonColor;
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}VScrollBar;
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struct{
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unsigned short RowCount;
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unsigned short ColTop[12];
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unsigned short ColBottom[12];
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unsigned short ColHeight;
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unsigned short ColWidth[12];
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unsigned short ColLeft[12];
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unsigned short ColRight[12];
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unsigned short FixColTop;
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unsigned short FixColBottom;
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}ListView;
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public:
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TStaticText Caption;
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TStaticText SText;
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int ActiveLineNum;
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int LineCount;
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int LineHeight;
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float ScrollVertical;
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u32 FixColColor;
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u32 FixColTextColor;
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u32 Color;
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u32 TextColor;
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u32 SelectedColor;
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u32 SelectedTextColor;
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int TabOrder;
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TPoint OwnerLeftTop; //ParrentLeftTop;
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TRect Bound;
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TRect VScrollBarBox;
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TRect Content0;
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TRect Content1;
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TRect Content2;
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TRect Content3;
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TMyString Str;
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unsigned char State;
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unsigned char CtlIndex;
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unsigned char NewRegCompleted;
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unsigned char ParentType;
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struct{
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unsigned char iType;
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unsigned char Path0;
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unsigned char Path1;
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unsigned char Path2;
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}Selected;
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struct{
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int TopIndex;
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int SelectedCol;
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int SelectedIndex;
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unsigned char CurrentType;
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}Level0, Level1, Level2;
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struct{
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unsigned char Count;
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unsigned char Type[40];
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unsigned char ItemsPath[40];
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}Loaded0;
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struct{
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unsigned char Count;
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unsigned char Type[256];
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unsigned char ItemsPath[256];
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unsigned char ChannelCount[256];
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unsigned char ChannelInCount[256];
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}Loaded1;
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struct{
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unsigned char Count;
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unsigned char Type[4];
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unsigned char IsOut[4];
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unsigned char ItemsPath[4];
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}Loaded2;
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struct{
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int TopIndex;
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int SelectedCol;
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int SelectedRow;
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int SelectedIndex;
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unsigned char CurrentType;
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}PrmEdit;
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struct {
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unsigned char eType;
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unsigned char Group0;
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unsigned char Group1;
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unsigned char Group2;
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unsigned char Group3;
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}ValueList[256][4];
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unsigned char IsEditing;
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unsigned char IsModifing;
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unsigned char IsWarningSave;
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unsigned char IsReqReturn;
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unsigned char CtlLevel;
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private:
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void SetListColWidth(int w0, int w1, int w2, int w3, int w4,int w5,int w6, int w7, int w8, int w9);
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public:
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TIoPadDefine(){};
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TIoPadDefine(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor){
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Init(x1, y1, aW, aH, OwnerX, OwnerY, aColor);
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}
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void Init(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor);
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void SetAndShowCaption(unsigned char aType);
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void RenderContent(TRect aRect, unsigned int aClr, unsigned int Index);
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void RenderContent0(unsigned int aClr);
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void RenderContent1(unsigned int aClr);
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void RenderContent2(unsigned int aClr);
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void RenderContent3(unsigned int aClr);
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void RenderBackGround(void);
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void RenderBackGround(unsigned int aClr);
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void DrawSelf(void);
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void DrawVertScrollBar0(void);
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void DrawVertScrollBar1(void);
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void Show(void);
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void ReDraw(void);
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void DrawCaption(void);
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void DrawCaption2(void);
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void RenderWarningSave(void);
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void FullRedraw(int Prm);
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//_________________________________________________
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void SetHandCtl(void);
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void LoadHandCtl(void);
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void LoadHandCtlChannel();
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void RenderHandCtl(void);
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void RenderHandCtlChannel(void);
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void RenderHandCtlChannelPrm(void);
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//_________________________________________________
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void SetDirectCtl(void);
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void LoadDirectCtl(void);
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void LoadDirectCtlChannel();
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void RenderDirectCtl(void);
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void RenderDirectCtlChannel(void);
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void RenderDirectCtlChannelPrm(void);
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//_________________________________________________
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void SetPort(void);
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void LoadPort(void);
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void LoadEp(void);
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void LoadEpChannel(void);
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void RenderPort(void);
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void RenderEp(void);
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void RenderEpChannel(void);
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void RenderEpPrm(void);
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void RenderEpChannelPrm(void);
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//_________________________________________________
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void HandCtlList(void);
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TGuiMsgReturn HandCtlKeyIn(unsigned char aKey);
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TGuiMsgReturn DirectCtlKeyIn(unsigned char aKey);
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TGuiMsgReturn EpKeyIn(unsigned char aKey);
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TGuiMsgReturn KeyIn(unsigned char aKey);
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int ExtRequst(unsigned char Prm){return 0;}
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};
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#endif
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