111 lines
2.1 KiB
C++
111 lines
2.1 KiB
C++
#include "Chart.h"
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void TChart::Init(int aX, int aY, int aW, int aH, int OwnerX, int OwnerY, u32 aColor, TBvStyle aBevelOuter){
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unsigned short Left,Right,Top,Bottom;
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Bound.SetBySize(aX+OwnerX, aY+OwnerY, aW, aH);
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Content.SetBySize(aX+OwnerX, aY+OwnerY, aW, aH);
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RectDiagram.SetBySize(Content.Left + aW /3, aY+OwnerY +1, aW/3, 50);
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Color = aColor;
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for(Left=0; Left<dfValueCount; Left++){
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for(Top=0; Top<dfValueLength; Top++){
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Value[Left][Top] = 0;
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}
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vName[Left].Text[0]= 0;
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vName[Left].tUnit[0]= 0;
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vName[Left].x = Content.Left +6;
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vName[Left].y = Content.Top + 13;
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Axis[Left].StartX = Content.Left + 6;
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Axis[Left].StartY = Content.Bottom - 6;;
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Axis[Left].EndX = Content.Right - 6;
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Axis[Left].EndY = Content.Top + 6;
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Axis[Left].Color = clBlue;
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Axis[Left].GridCount =10;
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Axis[Left].IsHoriz = 0;
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Axis[Left].IsShowGrid =1;
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Axis[Left].IsShowPointedTip =1;
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Axis[Left].GridLineType = LtSOlid;
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}
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BaseAxis.IsHoriz = 1;
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BaseAxis.IsShowGrid =1;
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BaseAxis.IsShowPointedTip =1;
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BaseAxis.GridLineType = LtSOlid;
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BaseAxis.StartX = Content.Left + 6;
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BaseAxis.StartY = Content.Bottom - 6;
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BaseAxis.EndX = Content.Right - 6;
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BaseAxis.EndY = BaseAxis.StartY;
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BaseAxis.Color = clBlue;
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BaseAxis.GridCount =10;
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}
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void TChart::DrawSelf(void)
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{
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RectFillRender(Content.Left, Content.Top, Content.Right, Content.Bottom, Color);
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}
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void TChart::Show(void)
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{
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DrawSelf();
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}
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void TChart::DrawBaseAxis()
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{
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if(BaseAxis.IsHoriz){
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}
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}
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void TChart::DrawAxis(short aInx)
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{
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}
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void TChart::DrawAllAxis()
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{
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}
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void TChart::SetName(short Inx, char *P)
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{
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int i;
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if(Inx < 0)return;
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if(Inx > 1)return;
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for(i=0; i<dfNameLength; i++){
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vName[Inx].Text[i] = *P;
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if(*P == 0){
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break;
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}
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}
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vName[Inx].Text[dfNameLength-1] = 0;
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}
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void TChart::SetName(short Inx, const char *P)
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{
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int i;
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if(Inx < 0)return;
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if(Inx > 1)return;
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for(i=0; i<dfNameLength; i++){
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vName[Inx].Text[i] = *P;
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if(*P == 0){
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break;
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}
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}
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vName[Inx].Text[dfNameLength-1] = 0;
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}
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void TChart::SetNamePosition(short Inx, short aX, short aY)
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{
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if(Inx < 0)return;
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if(Inx > 1)return;
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vName[Inx].x = aX + Content.Left;
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vName[Inx].y = aY + Content.Top;
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}
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