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105
MyCode/Gui/CtlPanelLite.h
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105
MyCode/Gui/CtlPanelLite.h
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#ifndef CTLPANELLITE_H_
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#define CTLPANELLITE_H_
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#include "gType.h"
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#include "GraphBase.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "string.h"
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#include "my_string.h"
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#include "Device.h"
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#include "EpDevice.h"
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#include "StaticText.h"
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#include "TButton.h"
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#include "TEdit.h"
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#define dGuiLoginII 0x00
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#define dGuiLogoutII 0x01
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#define dGuiLoginIII 0x02
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#define dGuiLogoutIII 0x03
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#define dGuiQueryDevice 0x10
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#define dGuiQueryAddr 0x11
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#define dGuiQueryMask 0x12
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#define dGuiQueryConfig 0x13
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#define dGuiQueryInterLink 0x14
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#define dGuiQueryHandpadInterLink 0x15
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#define dGuiNetwork 0x16
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#define dGuiHistoryInfAll 0x20
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#define dGuiHistoryFireAlarm 0x21
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#define dGuiHistoryInterLink 0x22
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#define dGuiHistoryFault 0x23
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#define dGuiHistoryOperating 0x24
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#define dGuiHistorySuper 0x25
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//aPanel with Caption, StaticText, Btn, Edit,
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class TCtlPanelLite{
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private:
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int FontSize;
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int FontHeight;
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int EditMode;
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TBvStyle BevelOuter;
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struct{
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u16 Width;
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unsigned int Color;
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}Border;
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struct{
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u32 Color;
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u32 RibbonColor;
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}VScrollBar;
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public:
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TStaticText Caption;
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TStaticText SText[4];
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TButton Btn[4];
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TEdit Edit[4];
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TButton BtnSaveReturn;
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TButton BtnCancel;
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TButton BtnPrev;
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TButton BtnNext;
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float ScrollVertical;
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u32 FixColColor;
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u32 FixColTextColor;
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u32 Color;
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u32 TextColor;
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u32 SelectedColor;
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u32 SelectedTextColor;
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int TabOrder;
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TRect Bound;
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TRect VScrollBarBox;
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TRect Content;
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unsigned char ShowWhat;
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private:
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public:
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TCtlPanelLite(){};
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TCtlPanelLite(int aX, int aY, int aW, int aH, int OwnerX, int OwnerY, u32 aColor, TBvStyle aBevelOuter){
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Init(aX, aY, aW, aH, OwnerX, OwnerY, aColor, aBevelOuter);
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}
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void Init(int aX, int aY, int aW, int aH, int OwnerX, int OwnerY, u32 aColor, TBvStyle aBevelOuter);
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void DrawSelf(void);
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void DrawVertScrollBar(void);
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void Show(void);
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void ReDrawItems(void);
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void ReDrawEdit(void);
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void SetEditMode(unsigned int aMode);
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void Clear(void);
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void FullRePaint(void);
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void RePaint(void);
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void GuiLoginIIShow();
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void GuiLoginIIIShow();
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void GuiLoginPasswdErrShow();
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TGuiMsgReturn GuiLoginII_KeyIn(unsigned char aKey);
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TGuiMsgReturn GuiLoginIII_KeyIn(unsigned char aKey);
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};
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#endif
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