#include "lcd_base_display.h" #include "ltdc_drv.h" ////////////////////////////////////////////////////////////////////////////////// //本程序只供学习使用,未经作者许可,不得用于其它任何用途 //ALIENTEK 阿波罗STM32H7开发板 //LTDC驱动代码 //正点原子@ALIENTEK //技术论坛:www.openedv.com //创建日期:2017/8/12 //版本:V1.0 //版权所有,盗版必究。 //Copyright(C) 广州市星翼电子科技有限公司 2014-2024 //All rights reserved ////////////////////////////////////////////////////////////////////////////////// LTDC_HandleTypeDef LTDC_Handler; //LTDC句柄 //根据不同的颜色格式,定义帧缓存数组 #if LCD_PIXFORMAT==LCD_PIXFORMAT_ARGB8888||LCD_PIXFORMAT==LCD_PIXFORMAT_RGB888 //unsigned int ltdc_lcd_framebuf[800][480] __attribute__((at(LCD_FRAME_BUF_ADDR))); //定义最大屏分辨率时,LCD所需的帧缓存数组大小 static unsigned int * const my_address = (unsigned int *) (LCD_FRAME_BUF_ADDR); #define ltdc_lcd_framebuf (*my_address) static unsigned int * const my_address_2 = (unsigned int *) (LCD_FRAME_BUF_2_ADDR); #define ltdc_lcd_framebuf_2 (*my_address_2) #else unsigned short ltdc_lcd_framebuf[1280][800] __attribute__((at(LCD_FRAME_BUF_ADDR))); //定义最大屏分辨率时,LCD所需的帧缓存数组大小 #endif unsigned int *ltdc_framebuf[2]; //LTDC LCD帧缓存数组指针,必须指向对应大小的内存区域 _ltdc_dev lcdltdc; //管理LCD LTDC的重要参数 //打开LCD开关 //lcd_switch:1 打开,0,关闭 void LTDC_Switch(unsigned char sw) { if(sw==1) __HAL_LTDC_ENABLE(<DC_Handler); else if(sw==0)__HAL_LTDC_DISABLE(<DC_Handler); } //开关指定层 //layerx:层号,0,第一层; 1,第二层 //sw:1 打开;0关闭 void LTDC_Layer_Switch(unsigned char layerx,unsigned char sw) { if(sw==1) __HAL_LTDC_LAYER_ENABLE(<DC_Handler,layerx); else if(sw==0) __HAL_LTDC_LAYER_DISABLE(<DC_Handler,layerx); __HAL_LTDC_RELOAD_CONFIG(<DC_Handler); } //选择层 //layerx:层号;0,第一层;1,第二层; void LTDC_Select_Layer(unsigned char layerx) { lcdltdc.activelayer=layerx; } //设置LCD显示方向 //dir:0,竖屏;1,横屏 void LTDC_Display_Dir(unsigned char dir) { lcdltdc.dir=dir; //显示方向 if(dir==0) //竖屏 { lcdltdc.width=lcdltdc.pheight; lcdltdc.height=lcdltdc.pwidth; }else if(dir==1) //横屏 { lcdltdc.width=lcdltdc.pwidth; lcdltdc.height=lcdltdc.pheight; } } //画点函数 //x,y:坐标 //color:颜色值 void LTDC_Draw_Point(unsigned short x,unsigned short y,unsigned int color) { #if LCD_PIXFORMAT==LCD_PIXFORMAT_ARGB8888||LCD_PIXFORMAT==LCD_PIXFORMAT_RGB888 if(lcdltdc.dir) //横屏 { *(unsigned int*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*y+x))=color; }else //竖屏 { *(unsigned int*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*(lcdltdc.pheight-x-1)+y))=color; } #else if(lcdltdc.dir) //横屏 { *(unsigned short*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*y+x))=color; }else //竖屏 { *(unsigned short*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*(lcdltdc.pheight-x-1)+y))=color; } #endif } //读点函数 //返回值:颜色值 unsigned int LTDC_Read_Point(unsigned short x,unsigned short y) { #if LCD_PIXFORMAT==LCD_PIXFORMAT_ARGB8888||LCD_PIXFORMAT==LCD_PIXFORMAT_RGB888 if(lcdltdc.dir) //横屏 { return *(unsigned int*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*y+x)); }else //竖屏 { return *(unsigned int*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*(lcdltdc.pheight-x-1)+y)); } #else if(lcdltdc.dir) //横屏 { return *(unsigned short*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*y+x)); }else //竖屏 { return *(unsigned short*)((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*(lcdltdc.pheight-x-1)+y)); } #endif } //LTDC填充矩形,DMA2D填充 //(sx,sy),(ex,ey):填充矩形对角坐标,区域大小为:(ex-sx+1)*(ey-sy+1) //注意:sx,ex,不能大于lcddev.width-1;sy,ey,不能大于lcddev.height-1!!! //color:要填充的颜色 void LTDC_Fill(unsigned short sx,unsigned short sy,unsigned short ex,unsigned short ey,unsigned int color) { unsigned int psx,psy,pex,pey; //以LCD面板为基准的坐标系,不随横竖屏变化而变化 unsigned int timeout=0; unsigned short offline; unsigned int addr; //坐标系转换 if(lcdltdc.dir) //横屏 { psx=sx;psy=sy; pex=ex;pey=ey; }else //竖屏 { psx=sy;psy=lcdltdc.pheight-ex-1; pex=ey;pey=lcdltdc.pheight-sx-1; } offline=lcdltdc.pwidth-(pex-psx+1); addr=((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*psy+psx)); RCC->AHB1ENR|=1<<23; //使能DM2D时钟 DMA2D->CR=3<<16; //寄存器到存储器模式 DMA2D->OPFCCR=LCD_PIXFORMAT; //设置颜色格式 DMA2D->OOR=offline; //设置行偏移 DMA2D->CR&=~(1<<0); //先停止DMA2D DMA2D->OMAR=addr; //输出存储器地址 DMA2D->NLR=(pey-psy+1)|((pex-psx+1)<<16); //设定行数寄存器 DMA2D->OCOLR=color; //设定输出颜色寄存器 DMA2D->CR|=1<<0; //启动DMA2D while((DMA2D->ISR&(1<<1))==0) //等待传输完成 { timeout++; if(timeout>0X1FFFFF)break; //超时退出 } DMA2D->IFCR|=1<<1; //清除传输完成标志 } //在指定区域内填充单个颜色 //(sx,sy),(ex,ey):填充矩形对角坐标,区域大小为:(ex-sx+1)*(ey-sy+1) //color:要填充的颜色 //void LTDC_Fill(unsigned short sx,unsigned short sy,unsigned short ex,unsigned short ey,unsigned int color) //{ // unsigned int psx,psy,pex,pey; //以LCD面板为基准的坐标系,不随横竖屏变化而变化 // unsigned int timeout=0; // unsigned short offline; // unsigned int addr; // if(ex>=lcdltdc.width)ex=lcdltdc.width-1; // if(ey>=lcdltdc.height)ey=lcdltdc.height-1; // //坐标系转换 // if(lcdltdc.dir) //横屏 // { // psx=sx;psy=sy; // pex=ex;pey=ey; // }else //竖屏 // { // psx=sy;psy=lcdltdc.pheight-ex-1; // pex=ey;pey=lcdltdc.pheight-sx-1; // } // offline=lcdltdc.pwidth-(pex-psx+1); // addr=((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*psy+psx)); // if(LCD_PIXFORMAT==LCD_PIXEL_FORMAT_RGB565) //如果是RGB565格式的话需要进行颜色转换,将16bit转换为32bit的 // { // color=((color&0X0000F800)<<8)|((color&0X000007E0)<<5)|((color&0X0000001F)<<3); // } // //配置DMA2D的模式 // DMA2D_Handler.Instance=DMA2D; // DMA2D_Handler.Init.Mode=DMA2D_R2M; //内存到存储器模式 // DMA2D_Handler.Init.ColorMode=LCD_PIXFORMAT; //设置颜色格式 // DMA2D_Handler.Init.OutputOffset=offline; //输出偏移 // HAL_DMA2D_Init(&DMA2D_Handler); //初始化DMA2D // HAL_DMA2D_ConfigLayer(&DMA2D_Handler,lcdltdc.activelayer); //层配置 // HAL_DMA2D_Start(&DMA2D_Handler,color,(unsigned int)addr,pex-psx+1,pey-psy+1);//开启传输 // HAL_DMA2D_PollForTransfer(&DMA2D_Handler,1000);//传输数据 // while((__HAL_DMA2D_GET_FLAG(&DMA2D_Handler,DMA2D_FLAG_TC)==0)&&(timeout<0X5000))//等待DMA2D完成 // { // timeout++; // } // __HAL_DMA2D_CLEAR_FLAG(&DMA2D_Handler,DMA2D_FLAG_TC); //清除传输完成标志 //} //在指定区域内填充指定颜色块,DMA2D填充 //此函数仅支持unsigned short,RGB565格式的颜色数组填充. //(sx,sy),(ex,ey):填充矩形对角坐标,区域大小为:(ex-sx+1)*(ey-sy+1) //注意:sx,ex,不能大于lcddev.width-1;sy,ey,不能大于lcddev.height-1!!! //color:要填充的颜色数组首地址 void LTDC_Color_Fill(unsigned short sx,unsigned short sy,unsigned short ex,unsigned short ey,unsigned short *color) { unsigned int psx,psy,pex,pey; //以LCD面板为基准的坐标系,不随横竖屏变化而变化 unsigned int timeout=0; unsigned short offline; unsigned int addr; //坐标系转换 if(lcdltdc.dir) //横屏 { psx=sx;psy=sy; pex=ex;pey=ey; }else //竖屏 { psx=sy;psy=lcdltdc.pheight-ex-1; pex=ey;pey=lcdltdc.pheight-sx-1; } offline=lcdltdc.pwidth-(pex-psx+1); addr=((unsigned int)ltdc_framebuf[lcdltdc.activelayer]+lcdltdc.pixsize*(lcdltdc.pwidth*psy+psx)); RCC->AHB1ENR|=1<<23; //使能DM2D时钟 DMA2D->CR=0<<16; //存储器到存储器模式 DMA2D->FGPFCCR=LCD_PIXFORMAT; //设置颜色格式 DMA2D->FGOR=0; //前景层行偏移为0 DMA2D->OOR=offline; //设置行偏移 DMA2D->CR&=~(1<<0); //先停止DMA2D DMA2D->FGMAR=(unsigned int)color; //源地址 DMA2D->OMAR=addr; //输出存储器地址 DMA2D->NLR=(pey-psy+1)|((pex-psx+1)<<16); //设定行数寄存器 DMA2D->CR|=1<<0; //启动DMA2D while((DMA2D->ISR&(1<<1))==0) //等待传输完成 { timeout++; if(timeout>0X1FFFFF)break; //超时退出 } DMA2D->IFCR|=1<<1; //清除传输完成标志 } //LCD清屏 //color:颜色值 void LTDC_Clear(unsigned int color) { LTDC_Fill(0,0,lcdltdc.width-1,lcdltdc.height-1,color); } //LTDC时钟(Fdclk)设置函数 //PLL3_VCO Input=HSE_VALUE/PLL3M //PLL3_VCO Output=PLL3_VCO Input * PLL3N //PLLLCDCLK = PLL3_VCO Output/PLL3R //假如HSE_VALUE=25MHz,PLL3M=5,PLL3N=160,PLL3R=88 //LTDCLK=PLLLCDCLK=25/5*160/88=9MHz //返回值:0,成功;1,失败。 unsigned char LTDC_Clk_Set(unsigned int pll3m,unsigned int pll3n,unsigned int pll3r) { RCC_PeriphCLKInitTypeDef PeriphClkIniture; PeriphClkIniture.PeriphClockSelection = RCC_PERIPHCLK_LTDC; PeriphClkIniture.PLL3.PLL3M = pll3m; PeriphClkIniture.PLL3.PLL3N = pll3n; PeriphClkIniture.PLL3.PLL3P = 2; PeriphClkIniture.PLL3.PLL3Q = 2; PeriphClkIniture.PLL3.PLL3R = pll3r; if(HAL_RCCEx_PeriphCLKConfig(&PeriphClkIniture)==HAL_OK) //配置像素时钟,这里配置为时钟为18.75MHZ { return 0; //成功 } else return 1; //失败 } //LTDC,层颜窗口设置,窗口以LCD面板坐标系为基准 //注意:此函数必须在LTDC_Layer_Parameter_Config之后再设置. //layerx:层值,0/1. //sx,sy:起始坐标 //width,height:宽度和高度 void LTDC_Layer_Window_Config(unsigned char layerx,unsigned short sx,unsigned short sy,unsigned short width,unsigned short height) { HAL_LTDC_SetWindowPosition(<DC_Handler,sx,sy,layerx); //设置窗口的位置 HAL_LTDC_SetWindowSize(<DC_Handler,width,height,layerx);//设置窗口大小 } //LTDC,基本参数设置. //注意:此函数,必须在LTDC_Layer_Window_Config之前设置. //layerx:层值,0/1. //bufaddr:层颜色帧缓存起始地址 //pixformat:颜色格式.0,ARGB8888;1,RGB888;2,RGB565;3,ARGB1555;4,ARGB4444;5,L8;6;AL44;7;AL88 //alpha:层颜色Alpha值,0,全透明;255,不透明 //alpha0:默认颜色Alpha值,0,全透明;255,不透明 //bfac1:混合系数1,4(100),恒定的Alpha;6(101),像素Alpha*恒定Alpha //bfac2:混合系数2,5(101),恒定的Alpha;7(111),像素Alpha*恒定Alpha //bkcolor:层默认颜色,32位,低24位有效,RGB888格式 //返回值:无 void LTDC_Layer_Parameter_Config(unsigned char layerx,unsigned int bufaddr,unsigned char pixformat,unsigned char alpha,unsigned char alpha0,unsigned char bfac1,unsigned char bfac2,unsigned int bkcolor) { LTDC_LayerCfgTypeDef pLayerCfg; pLayerCfg.WindowX0=0; //窗口起始X坐标 pLayerCfg.WindowY0=0; //窗口起始Y坐标 pLayerCfg.WindowX1=lcdltdc.pwidth; //窗口终止X坐标 pLayerCfg.WindowY1=lcdltdc.pheight; //窗口终止Y坐标 pLayerCfg.PixelFormat=pixformat; //像素格式 pLayerCfg.Alpha=alpha; //Alpha值设置,0~255,255为完全不透明 pLayerCfg.Alpha0=alpha0; //默认Alpha值 pLayerCfg.BlendingFactor1=(unsigned int)bfac1<<8; //设置层混合系数 pLayerCfg.BlendingFactor2=(unsigned int)bfac2<<8; //设置层混合系数 pLayerCfg.FBStartAdress=bufaddr; //设置层颜色帧缓存起始地址 pLayerCfg.ImageWidth=lcdltdc.pwidth; //设置颜色帧缓冲区的宽度 pLayerCfg.ImageHeight=lcdltdc.pheight; //设置颜色帧缓冲区的高度 pLayerCfg.Backcolor.Red=(unsigned char)(bkcolor&0X00FF0000)>>16; //背景颜色红色部分 pLayerCfg.Backcolor.Green=(unsigned char)(bkcolor&0X0000FF00)>>8; //背景颜色绿色部分 pLayerCfg.Backcolor.Blue=(unsigned char)bkcolor&0X000000FF; //背景颜色蓝色部分 HAL_LTDC_ConfigLayer(<DC_Handler,&pLayerCfg,layerx); //设置所选中的层 } //LCD初始化函数 void LTDC_Init(void) { unsigned short lcdid=0; lcdltdc.pwidth=800; //面板宽度,单位:像素 lcdltdc.pheight=480; //面板高度,单位:像素 lcdltdc.hsw=1; //水平同步宽度 lcdltdc.hbp=46; //水平后廊 lcdltdc.hfp=210; //水平前廊 lcdltdc.vsw=1; //垂直同步宽度 lcdltdc.vbp=23; //垂直后廊 lcdltdc.vfp=22; //垂直前廊 //LTDC_Clk_Set(5,160,47);//设置像素时钟 17Mhz lcddev.width=lcdltdc.pwidth; lcddev.height=lcdltdc.pheight; #if LCD_PIXFORMAT==LCD_PIXFORMAT_ARGB8888||LCD_PIXFORMAT==LCD_PIXFORMAT_RGB888 ltdc_framebuf[0]=(unsigned int*)<dc_lcd_framebuf; ltdc_framebuf[1]=(unsigned int*)<dc_lcd_framebuf_2; lcdltdc.pixsize=4; //每个像素占4个字节 #else lcdltdc.pixsize=2; //每个像素占2个字节 ltdc_framebuf[0]=(unsigned int*)<dc_lcd_framebuf; #endif /* //LTDC配置 LTDC_Handler.Instance=LTDC; LTDC_Handler.Init.HSPolarity=LTDC_HSPOLARITY_AL; //水平同步极性 LTDC_Handler.Init.VSPolarity=LTDC_VSPOLARITY_AL; //垂直同步极性 LTDC_Handler.Init.DEPolarity=LTDC_DEPOLARITY_AL; //数据使能极性 LTDC_Handler.Init.PCPolarity=LTDC_PCPOLARITY_IPC; //像素时钟极性 //if(lcdid==0X1018)LTDC_Handler.Init.PCPolarity=LTDC_PCPOLARITY_IIPC; //像素时钟极性相反 LTDC_Handler.Init.HorizontalSync=lcdltdc.hsw-1; //水平同步宽度 LTDC_Handler.Init.VerticalSync=lcdltdc.vsw-1; //垂直同步宽度 LTDC_Handler.Init.AccumulatedHBP=lcdltdc.hsw+lcdltdc.hbp-1; //水平同步后沿宽度 LTDC_Handler.Init.AccumulatedVBP=lcdltdc.vsw+lcdltdc.vbp-1; //垂直同步后沿高度 LTDC_Handler.Init.AccumulatedActiveW=lcdltdc.hsw+lcdltdc.hbp+lcdltdc.pwidth-1;//有效宽度 LTDC_Handler.Init.AccumulatedActiveH=lcdltdc.vsw+lcdltdc.vbp+lcdltdc.pheight-1;//有效高度 LTDC_Handler.Init.TotalWidth=lcdltdc.hsw+lcdltdc.hbp+lcdltdc.pwidth+lcdltdc.hfp-1; //总宽度 LTDC_Handler.Init.TotalHeigh=lcdltdc.vsw+lcdltdc.vbp+lcdltdc.pheight+lcdltdc.vfp-1; //总高度 LTDC_Handler.Init.Backcolor.Red=0; //屏幕背景层红色部分 LTDC_Handler.Init.Backcolor.Green=0; //屏幕背景层绿色部分 LTDC_Handler.Init.Backcolor.Blue=0; //屏幕背景色蓝色部分 HAL_LTDC_Init(<DC_Handler); //层配置 //LTDC_Layer_Parameter_Config(0,(unsigned int)ltdc_framebuf[0],LCD_PIXFORMAT,255,0,6,7,0X000000);//层参数配置 //LTDC_Layer_Window_Config(0,0,0,lcdltdc.pwidth,lcdltdc.pheight); //层窗口配置,以LCD面板坐标系为基准,不要随便修改! */ LTDC_Display_Dir(1); //默认横屏 LTDC_Select_Layer(1); //选择第2层 LTDC_Clear(0); //清屏 LTDC_Select_Layer(0); //选择第1层 LTDC_Clear(0XFF000000); //清屏 }