#ifndef LITELISTVIEWMASK_H_ #define LITELISTVIEWMASK_H_ #include "gType.h" #include "GraphBase.h" #include "stdio.h" #include "stdlib.h" #include "string.h" #include "my_string.h" #include "MainCtl.h" #include "Device.h" #include "EpDevice.h" //For Device View or Edit class TLiteListViewMask{ public: struct{ u32 Color; u32 RibbonColor; }VScrollBar; struct{ int TopIndex; int SelectedCol; unsigned short RowCount; unsigned short ColTop[12]; unsigned short ColBottom[12]; unsigned short ColHeight; unsigned short ColWidth[12]; unsigned short ColLeft[12]; unsigned short ColRight[12]; unsigned short FixColTop; unsigned short FixColBottom; }ListView; public: TStaticText Caption; int ActiveLineNum; int LineCount; int LineHeight; float ScrollVertical; u32 FixColColor; u32 FixColTextColor; u32 Color; u32 TextColor; u32 SelectedColor; u32 SelectedTextColor; int TabOrder; TPoint OwnerLeftTop; //ParrentLeftTop; TRect Bound; TRect VScrollBarBox; TRect Content; int SelectedIndex; int EntryCount; struct{ unsigned char Path0; unsigned char Path1; unsigned char iType0; unsigned char iType1; unsigned int Loaded; }Entry[10],EntryFound; TMyString Str; private: void SetListColWidth(int w0, int w1, int w2, int w3, int w4,int w5,int w6, int w7, int w8); TGuiMsgReturn QueryKeyIn(unsigned char aKey); TGuiMsgReturn EditKeyIn(unsigned char aKey); public: TLiteListViewMask(){}; TLiteListViewMask(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor){ Init(x1, y1, aW, aH, OwnerX, OwnerY, aColor); } void Init(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor); unsigned int ItemGetIcon(unsigned int aIndex); void RenderBackGround(void); void RenderBackGround(unsigned int aClr); void DrawSelf(void); void DrawVertScrollBar(void); void DrawShortList(void); void DrawList(void); void Show(void); void ReDraw(void); void DrawCaption(void); void RenderContent(void); TGuiMsgReturn KeyIn(unsigned char aKey); void EntryClear(); void EntryLoadForward(void); void EntryLoadBackward(void); void EntryTotalize(void); void EntryFindByIndex(unsigned int aIndex); void EntryLoad(void); void FullRePaint(void); void RePaint(void); void FullRedraw(int Prm); int ExtRequst(unsigned char Prm){return 0;} }; #endif