#ifndef IOPADDEFINE_H_ #define IOPADDEFINE_H_ #include "gType.h" #include "GraphBase.h" #include "stdio.h" #include "stdlib.h" #include "string.h" #include "my_string.h" #include "Device.h" #include "EpDevice.h" #include "StaticText.h" #include "MainCtl.h" #include "Runtime.h" class TIoPadDefine{ public: struct{ u32 Color; u32 RibbonColor; }VScrollBar; struct{ unsigned short RowCount; unsigned short ColTop[12]; unsigned short ColBottom[12]; unsigned short ColHeight; unsigned short ColWidth[12]; unsigned short ColLeft[12]; unsigned short ColRight[12]; unsigned short FixColTop; unsigned short FixColBottom; }ListView; public: TStaticText Caption; TStaticText SText; int ActiveLineNum; int LineCount; int LineHeight; float ScrollVertical; u32 FixColColor; u32 FixColTextColor; u32 Color; u32 TextColor; u32 SelectedColor; u32 SelectedTextColor; int TabOrder; TPoint OwnerLeftTop; //ParrentLeftTop; TRect Bound; TRect VScrollBarBox; TRect Content0; TRect Content1; TRect Content2; TRect Content3; TMyString Str; unsigned char State; unsigned char CtlIndex; unsigned char NewRegCompleted; unsigned char ParentType; struct{ unsigned char iType; unsigned char Path0; unsigned char Path1; unsigned char Path2; }Selected; struct{ int TopIndex; int SelectedCol; int SelectedIndex; unsigned char CurrentType; }Level0, Level1, Level2; struct{ unsigned char Count; unsigned char Type[40]; unsigned char ItemsPath[40]; }Loaded0; struct{ unsigned char Count; unsigned char Type[256]; unsigned char ItemsPath[256]; unsigned char ChannelCount[256]; unsigned char ChannelInCount[256]; }Loaded1; struct{ unsigned char Count; unsigned char Type[4]; unsigned char IsOut[4]; unsigned char ItemsPath[4]; }Loaded2; struct{ int TopIndex; int SelectedCol; int SelectedRow; int SelectedIndex; unsigned char CurrentType; }PrmEdit; struct { unsigned char eType; unsigned char Group0; unsigned char Group1; unsigned char Group2; unsigned char Group3; }ValueList[256][4]; unsigned char IsEditing; unsigned char IsModifing; unsigned char IsWarningSave; unsigned char IsReqReturn; unsigned char CtlLevel; private: void SetListColWidth(int w0, int w1, int w2, int w3, int w4,int w5,int w6, int w7, int w8, int w9); public: TIoPadDefine(){}; TIoPadDefine(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor){ Init(x1, y1, aW, aH, OwnerX, OwnerY, aColor); } void Init(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor); void SetAndShowCaption(unsigned char aType); void RenderContent(TRect aRect, unsigned int aClr, unsigned int Index); void RenderContent0(unsigned int aClr); void RenderContent1(unsigned int aClr); void RenderContent2(unsigned int aClr); void RenderContent3(unsigned int aClr); void RenderBackGround(void); void RenderBackGround(unsigned int aClr); void DrawSelf(void); void DrawVertScrollBar0(void); void DrawVertScrollBar1(void); void Show(void); void ReDraw(void); void DrawCaption(void); void DrawCaption2(void); void RenderWarningSave(void); void FullRedraw(int Prm); //_________________________________________________ void SetHandCtl(void); void LoadHandCtl(void); void LoadHandCtlChannel(); void RenderHandCtl(void); void RenderHandCtlChannel(void); void RenderHandCtlChannelPrm(void); //_________________________________________________ void SetDirectCtl(void); void LoadDirectCtl(void); void LoadDirectCtlChannel(); void RenderDirectCtl(void); void RenderDirectCtlChannel(void); void RenderDirectCtlChannelPrm(void); //_________________________________________________ void SetPort(void); void LoadPort(void); void LoadEp(void); void LoadEpChannel(void); void RenderPort(void); void RenderEp(void); void RenderEpChannel(void); void RenderEpPrm(void); void RenderEpChannelPrm(void); //_________________________________________________ void HandCtlList(void); TGuiMsgReturn HandCtlKeyIn(unsigned char aKey); TGuiMsgReturn DirectCtlKeyIn(unsigned char aKey); TGuiMsgReturn EpKeyIn(unsigned char aKey); TGuiMsgReturn KeyIn(unsigned char aKey); int ExtRequst(unsigned char Prm){return 0;} }; #endif