#ifndef LITEICONOVERVIEW_H_ #define LITEICONOVERVIEW_H_ #include "gType.h" #include "GraphBase.h" #include "stdio.h" #include "stdlib.h" #include "string.h" #include "my_string.h" #include "MainCtl.h" #include "Device.h" #include "EpDevice.h" #include "DevProperty.h" #define dLISTVIEW_TYPE_DUMP 0 #define dLISTVIEW_TYPE_SYS 1 #define dLISTVIEW_TYPE_EP 2 #define dLISTVIEW_TYPE_PORT 3 #define dLISTVIEW_TYPE_HANDCTL 4 #define dLISTVIEW_TYPE_DIRECTCTL 5 #define dLISTVIEW_STYLE_LIST 0 #define dLISTVIEW_STYLE_ICON 1 #define dLISTVIEW_VSCOLLBAR_WIDTH 20 //For Device View or Edit class TLiteIconOverView{ public: struct{ unsigned int ItemsCount; int SelectedIndex; int SelectedCol; int SelectedRow; //unsigned short x1List[20]; unsigned short y1List[20]; //unsigned short x2List[20]; unsigned short y2List[20]; }View1; char Text[68]; unsigned char ExistTab[6][10]; short cx,cy; TStaticText Caption; unsigned int ViewPath; u32 Color; TPoint OwnerLeftTop; //ParrentLeftTop; TRect Bound; TRect Content; struct{ unsigned char Path; unsigned char iType; }ItemsP0[128]; unsigned char ItemsP0Count; unsigned char SelPath0; unsigned char SelRootType; unsigned char RootCircuitCount; private: void LoadPath0Item(TRootDevice *pItem); void LoadPath1Item(TEpDevice *pItem); void DrawVScrollBar_ListView(void); void DrawVScrollBar_IconView(void); TGuiMsgReturn QueryKeyIn(unsigned char aKey); TGuiMsgReturn EditKeyIn(unsigned char aKey); public: TLiteIconOverView(){}; TLiteIconOverView(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor){ Init(x1, y1, aW, aH, OwnerX, OwnerY, aColor); } void Init(int x1, int y1, int aW, int aH, int OwnerX, int OwnerY, u32 aColor); void SetIconPosition(void); void RenderBackGround(void); void RenderBackGround(unsigned int aClr); void DrawSelf(void); void DrawList(void); void Show(void); void ReDraw(void); void DrawCaption(void); void RenderContent(void); void DrawStateIdf_0(void); void DrawStateIdf_1(void); void DrawSel(); void DrawRootItemsCount(); TGuiMsgReturn KeyIn(unsigned char aKey); void ClearPath(void); void ClearPath1(void); void LoadPath0(void); void LoadPath1(void); void FindNearP0(); void FullRePaint(void); void RePaint(void); void FullRedraw(int Prm); void CalcSelPath0(); int ExtRequst(unsigned char Prm){return 0;} }; #endif