021e03cdc9
This replaces the default colors with colors with precomputed alpha. They should look the same as long as you don't change the background color. The reason for this is I need non-transparent colors for a fork of treemapd3.py that I am working on. I'm attempting to render some arrows behind the tiles, and with transparency the result is just too noisy. --- This then broke the nested rendering, which relied on opacity to make each layer darker, so I've replaced that with an explicit svg filter-effect. The opacity hack was non-linear and kinda ugly past depth >~3, so it should have eventually been replaced anyways.