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Christopher Haster 021e03cdc9 scripts: treemapd3.py: Tweaked nested rendering, precomputed alpha
This replaces the default colors with colors with precomputed alpha.
They should look the same as long as you don't change the background
color.

The reason for this is I need non-transparent colors for a fork of
treemapd3.py that I am working on. I'm attempting to render some arrows
behind the tiles, and with transparency the result is just too noisy.

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This then broke the nested rendering, which relied on opacity to make
each layer darker, so I've replaced that with an explicit svg
filter-effect.

The opacity hack was non-linear and kinda ugly past depth >~3, so it
should have eventually been replaced anyways.
2025-03-12 20:14:37 -05:00
..
2025-03-12 19:10:17 -05:00
2025-03-12 19:10:17 -05:00