Renamed REPOP* -> RE*
So: - cfg.gc_repoplookahead_thresh -> cfg.gc_relookahead_thresh - cfg.gc_repopgbmap_thresh -> cfg.gc_regbmap_thresh - cfg.gbmap_repop_thresh -> cfg.gbmap_re_thresh - LFS3_*_REPOPLOOKAHEAD -> LFS3_*_RELOOKAHEAD - LFS3_*_REPOPGBMAP -> LFS3_*_REGBMAP Mainly trying to reduce the mouthful that is REPOPLOOKAHEAD and REPOPGBMAP. As a plus this also avoids potential confusion of "repop" as a push/pop related operation.
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@@ -116,14 +116,13 @@ void bench_permutation(size_t i, uint32_t *buffer, size_t size);
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BENCH_DEFINE(LOOKAHEAD_SIZE, 16 ) \
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BENCH_DEFINE(GC_FLAGS, LFS3_GC_ALL ) \
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BENCH_DEFINE(GC_STEPS, 0 ) \
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BENCH_DEFINE(GC_REPOPLOOKAHEAD_THRESH, \
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-1 ) \
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BENCH_DEFINE(GC_REPOPGBMAP_THRESH, -1 ) \
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BENCH_DEFINE(GC_RELOOKAHEAD_THRESH, -1 ) \
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BENCH_DEFINE(GC_REGBMAP_THRESH, -1 ) \
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BENCH_DEFINE(GC_COMPACTMETA_THRESH, 0 ) \
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BENCH_DEFINE(SHRUB_SIZE, BLOCK_SIZE/4 ) \
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BENCH_DEFINE(FRAGMENT_SIZE, LFS3_MIN(BLOCK_SIZE/8, 512) ) \
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BENCH_DEFINE(CRYSTAL_THRESH, BLOCK_SIZE/8 ) \
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BENCH_DEFINE(GBMAP_REPOP_THRESH, BLOCK_COUNT/4 ) \
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BENCH_DEFINE(GBMAP_RE_THRESH, BLOCK_COUNT/4 ) \
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BENCH_DEFINE(ERASE_VALUE, 0xff ) \
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BENCH_DEFINE(ERASE_CYCLES, 0 ) \
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BENCH_DEFINE(BADBLOCK_BEHAVIOR, LFS3_EMUBD_BADBLOCK_PROGERROR ) \
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@@ -150,7 +149,7 @@ void bench_permutation(size_t i, uint32_t *buffer, size_t size);
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.lookahead_size = LOOKAHEAD_SIZE, \
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BENCH_GBMAP_CFG \
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BENCH_GC_CFG \
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.gc_repoplookahead_thresh = GC_REPOPLOOKAHEAD_THRESH, \
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.gc_relookahead_thresh = GC_RELOOKAHEAD_THRESH, \
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.gc_compactmeta_thresh = GC_COMPACTMETA_THRESH, \
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.shrub_size = SHRUB_SIZE, \
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.fragment_size = FRAGMENT_SIZE, \
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@@ -158,8 +157,8 @@ void bench_permutation(size_t i, uint32_t *buffer, size_t size);
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#ifdef LFS3_GBMAP
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#define BENCH_GBMAP_CFG \
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.gc_repopgbmap_thresh = GC_REPOPGBMAP_THRESH, \
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.gbmap_repop_thresh = GBMAP_REPOP_THRESH,
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.gc_regbmap_thresh = GC_REGBMAP_THRESH, \
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.gbmap_re_thresh = GBMAP_RE_THRESH,
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#else
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#define BENCH_GBMAP_CFG
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#endif
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