bmap: The initial bmapcache algorithm seems to be working
At least at a proof-of-concept level, there's still a lot of cleanup
needed.
To make things work, lfs3_alloc_ckpoint now takes an mdir, which
provides the target for gbmap gstate updates.
When the bmap is close to empty (configurable via bmap_scan_thresh), we
opportunistically rebuild it during lfs3_alloc_ckpoints. The nice thing
about lfs3_alloc_ckpoint is we know the state of all in-flight blocks,
so rebuilding the bmap just requires traversing the filesystem + in-RAM
state.
We might still fall back to the lookahead buffer, but in theory a well
tuned bmap_scan_thresh can prevent this from becoming a bottleneck (at
the cost of more frequent bmap rebuilds).
---
This is also probably a good time to resume measuring code/ram costs,
though it's worth repeating the above note about the bmap work still
needing cleanup:
code stack ctx
before: 36840 2368 684
after: 36920 (+0.2%) 2368 (+0.0%) 684 (+0.0%)
Haha, no, the bmap isn't basically free, it's just an opt-in features.
With -DLFS3_YES_BMAP=1:
code stack ctx
no bmap: 36920 2368 684
yes bmap: 38552 (+4.4%) 2472 (+4.4%) 812 (+18.7%)
This commit is contained in:
@@ -568,6 +568,17 @@ struct lfs3_cfg {
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#ifndef LFS3_RDONLY
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lfs3_size_t crystal_thresh;
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#endif
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// Threshold for when to rebuild block-map information. littlefs
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// will attempt to rebuild the block-map when fewer than this many
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// blocks are known. Larger values rebuild the block-map more
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// frequently, reducing the chance of falling back to a slower
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// allocator at a performance cost.
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//
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// 0 only rebuilds the block-map when empty.
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#ifdef LFS3_BMAP
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lfs3_block_t bmap_scan_thresh;
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#endif
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};
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// File info structure
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