runners: bench: Added BENCH_SIMTIME/SIMRESET/PAUSE/RESUME/etc
- BENCH_SIMTIME() => lfs3_kiwibd_simtime() - BENCH_SIMRESET() => lfs3_kiwibd_simreset() - BENCH_SIMPAUSE() => lfs3_kiwibd_simpause() - BENCH_SIMRESUME() => lfs3_kiwibd_simresume() - BENCH_RESET() => lfs3_kiwibd_simreset() + BENCH_STACK/HEAP_RESET() - BENCH_PAUSE() => lfs3_kiwibd_simpause() + BENCH_STACK/HEAP_PAUSE() - BENCH_RESUME() => lfs3_kiwibd_simresume() + BENCH_STACK/HEAP_RESUME() This does two things: 1. Adds pause/resume counters to bd counters to make it easier to exclude operations from the current bench (potentially useful for seq+disk usage). 2. Exposes bd simtime operations as BENCH_* macros, to make it a bit easier to interact with simtime without tying all the benches to kiwibd. (Not that we'll ever probably not use kiwibd, but still). Also adopted 32-bit counters for stack/heap pause state instead of a 32-bit stack. Not that either are at a risk of overflowing, but better safe than sorry.
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@@ -107,6 +107,8 @@ typedef struct lfs3_kiwibd {
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uint8_t *mem;
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} u;
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// sim state
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uint32_t paused;
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// amount read/progged/erased
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lfs3_kiwibd_io_t reads;
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lfs3_kiwibd_io_t progs;
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@@ -161,6 +163,12 @@ lfs3_kiwibd_sns_t lfs3_kiwibd_simtime(const struct lfs3_cfg *cfg);
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// Reset simulation counters
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int lfs3_kiwibd_simreset(const struct lfs3_cfg *cfg);
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// Pause simulation counters
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int lfs3_kiwibd_simpause(const struct lfs3_cfg *cfg);
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// Resume simulation counters
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int lfs3_kiwibd_simresume(const struct lfs3_cfg *cfg);
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// Get total number of read transactions
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lfs3_kiwibd_sio_t lfs3_kiwibd_reads(const struct lfs3_cfg *cfg);
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